Advanced Edition tools

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The Advanced Edition tools window in version 1.7.7.

The Advanced Edition tools window, accessible from the General Tool, contains specific tools and options grouped in categories.

Object model features

  • Show : can be set to Always (by default), Day time only or Night time only.
  • Flip faces : Unity (the game engine Cities:Skylines uses) uses one-sided faces, meaning that only one side of a face is rendered. Flipping faces will flip them. To be used with Mirror functions (see below)
  • Cast shadows : whether the object should project shadows behind it. The object will always receives shadows regardless of this option.
  • Reset 3D model : reset the object to use the original unconverted 3D model of the asset.
  • Normals recalculation : sets how the normals of the model should be recalculated, which affects shadow rendering and faces' smoothing. Can be set to those value :
    • Default : use Unity's default recalculation system
    • None : no recalculation, use the normals values of the default model
    • Tolerance 60, 30 or 0° : use Charis Marangos' NormalSolver system with tolerance of 60°, 30° or 0°. (Tolerance 60° is the default setting)

Changes History

The Changes History category contains :

  • Undo and Redo : do the same as Ctrl+Z/Ctrl+Y, give details about the actions that can be undone/redone.
  • Erase the changes history : delete previous actions from cache.

Global model modifications

  • The Mirror buttons allow to mirror the 3D model along a given axis. Note: the texture may not render correctly.
  • The Stretch buttons and slider allow to stretch the 3D model along a given axis.

Texture tiling

Note : This category will show up only for the built-in Cube and Square.
  • Texture UV mode can be set to Stretch (stretch the texture when vertices are moved) or Repeat (repeat the texture over the model when vertices are moved).
  • The Tiling factor affects the texture size (when Texture UV mode is set to Repeat)