Advanced Edition tools
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The Advanced Edition tools window, accessible from the General Tool, contains specific tools and options grouped in categories.
Object model features
- Show : can be set to Always (by default), Day time only or Night time only.
- Flip faces : Unity (the game engine Cities:Skylines uses) uses one-sided faces, meaning that only one side of a face is rendered. Flipping faces will flip them. To be used with Mirror functions (see below)
- Cast shadows : whether the object should project shadows behind it. The object will always receives shadows regardless of this option.
- Reset 3D model : reset the object to use the original unconverted 3D model of the asset.
- Normals recalculation : sets how the normals of the model should be recalculated, which affects shadow rendering and faces' smoothing. Can be set to those value :
- Default : use Unity's default recalculation system
- None : no recalculation, use the normals values of the default model
- Tolerance 60, 30 or 0° : use Charis Marangos' NormalSolver system with tolerance of 60°, 30° or 0°. (Tolerance 60° is the default setting)
Changes History
The Changes History category contains :
- Undo and Redo : do the same as Ctrl+Z/Ctrl+Y, give details about the actions that can be undone/redone.
- Erase the changes history : delete previous actions from cache.
Global model modifications
- The Mirror buttons allow to mirror the 3D model along a given axis. Note: the texture may not render correctly.
- The Stretch buttons and slider allow to stretch the 3D model along a given axis.
Texture tiling
- Note : This category will show up only for the built-in Cube and Square.
- Texture UV mode can be set to Stretch (stretch the texture when vertices are moved) or Repeat (repeat the texture over the model when vertices are moved).
- The Tiling factor affects the texture size (when Texture UV mode is set to Repeat)