Changelog/zh
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翻译中 translating[edit | edit source]
本页列出 Procedural Objects 全部历史版本 及它们带来的变化。
- 注 :了解更多:更新计划
1.7.2[edit | edit source]
March 14th, 2021 - 最新稳定版,最新源代码更新
- Selection mode improvements :
- UI revamp and optimization
- New selection filters :
- Props, Surfaces, Decals, Buildings, PO Groups
- New picker icon and filter
- More features grouped under a new "More..." dropdown menu in selection mode for selections of objects :
- Align heights
- Align rotations
- Align between two objects
- Equal slope (oriented or not) (suggested by Krimssone)
- Snap to ground
- Set render distances
- Replace by copy (former Paste Into option, which has been removed)
- Color gradient
- "+" selection symbols hidden when below the dropdown menus of selection mode
- New "Align Vertices" action in Customization Tool
- Usability enhancements :
- Exported Objects system improvements (suggested by citywokcitywall) :
- Reload time optimization
- New 'Fixed' type of export for static imports across saves
- Fixes and tweaks :
- General Tool buttons (Local/world space, Move to...) out of the way of the axis gizmos
- More increments for the Global multiplier render option (suggested by citywokcitywall)
- Axis gizmos clickable through UI elements fixed (suggested by Krimssone)
- "+" selection symbols render now limited to ~1200 meters to improve performance
- Lag when selecting lots of POs at a time optimization
- Faster render distance checking (FPS improvements expected)
- Faster position calculation for PO selections in Move To Tool
- Added a slider and a "set to max" button in color rectangles interface for Width and Height in Text Customization
- Fonts sorted alphabetically
- Fixed potential memory leaks with the UI painter
- Localizations improvements :
- Ability to create Localization extensions to translate modules
- Localizations can be marked as "wiki completed" to link directly to the translated wiki pages instead of English
Beta releases :
- beta 1 : February 22, 2021
- beta 2 : March 9, 2021
1.7.1[edit | edit source]
February 3rd, 2021
- New Line Copy tool with General Tool gizmos.
- When using the position gizmo, hold Ctrl to enable copy, select the spacing, then press Shift to use the Line copy tool. Use arrow keys and PageUp/PageDown to change rotation. Release the click to confirm placement.
- New Render Options window
- New customizable Dynamic render distance calculation, based on the object size, enabled by default, but not all past render distances are recalculated upon update
- Ability to lock render distance on an object to prevent unwanted recalculation
- Global render distance multiplier that applies to all objects without actually changing their render dist. values.
- Text Customization improvements :
- Larger texture, ability to resize the window
- Better text fields interface
- Scrollable font selector (suggested by Pewex)
- Fixed memory leaks causing excessive RAM usage
- Fixes :
- Optimized vertex loading time (long wait time when "Edit" is pressed)
- Keyboard movements now respect the set Local/World space setting
- Ploppable Surfaces mouse overlay and bounds fix
- Position/Rotation input fields fix
- Group copy not keeping groupings fixed
- Group delete not deleting objects properly fixed
- Deleting the root object of a group not resetting a new root fixed
Beta releases :
- beta 1 : January 29, 2021
1.7[edit | edit source]
2021.01.19 - 最近一次大更新
- 新的 PO 模块系统,允许创建“自定义模块”并拓展 PO 功能。
- PO 编组
- 渲染改善 & 缩略图/高清截图问题修复(感谢 @krzychu124)
- 新的自定义工具操作:使选中区域贴合地形 和 使选中区域贴合(地形,路网,建筑)
- “位置输入框”从 高级编辑工具 移至 常规工具,新的“旋转输入框”。
- 修复和调整:
- 缩略图/高清截图问题修复
- “替换选中区域”变成一个按钮,默认关闭
- 修复 移动工具 点击问题。
- “自定义文本”中取代滑动条的更多精确控制输入框。
Beta 发布 :
- beta 1 : 2021.01.19
1.6.3[edit | edit source]
May 19th, 2020
- Controls improvements :
- Distance, Stretch factor and Angle keyboard typing
- in General Tool when clicking any gizmo, type in the value and press Enter.
- in Customization Tool when moving, rotating or scaling vertices.
- Units can be changed in the Settings panel (default: meters and degrees. Available units: Meters, Feet, Yards/Degrees, Radians.)
- Snap to the previous gizmo movement distance when holding Ctrl to copy in General Tool (suggested by Intense)
- Distance, Stretch factor and Angle keyboard typing
- UI revamp :
- New Day/Night mode for UI (day by default - the UI appears brighter and clearer)
- Controls can be expanded/collapsed in Edit mode
- General Tool UI revamp
- Customization Tool UI revamp :
- Right-click menu moved to the main window
- More Global and Selection Actions (recenter model origin, merge vertices, snap selection/each vertex to ground...)
- New cursors styles.
- Text Customization and font making enhancements :
- New Font Management window, with the ability to refresh a font inside the game and to store fonts locally.
- Ability to lock text fields like color rectangles
- Texture Management now includes the ability to group the local textures used on the map into a common folder, to make them ready for upload.
- Chinese translation by SteinsGateSG, Korean translation completion by TwotoolusFLY
- Fixes and tweaks :
- PO square Texture UV fix
- All local PO files centralized to a new folder : C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\ProceduralObjects
- Edit mode opens on General Tool instead of Customization Tool (suggested by Geze)
- Move To Tool rotation works with world space, not local.
- Holding H in the Move To Tool doesn't use terrain ray cast but planar ray cast instead.
- Fixed Asset recognition for texture selection
- Layers window eye icon colorized for better workflow.
- Advanced Edition tools available in both Customization and General Tools
- Lowered default render distance for prop-converted and building-converted objects to 1.4 km and 2.0 km respectively.
Beta releases :
- beta 1 : April 18, 2020
- beta 2 : April 23, 2020
- beta 3 : May 6, 2020
1.6.2[edit | edit source]
April 14th, 2020
- Selection mode improvements :
- UI clean-up
- Textures-related content moved to an independent window
- Added 'Statistics' window
- PO now available in the map editor
- Use Ctrl while moving an object with the General Tool position gizmo to duplicate an object
- Customization Tool improvements :
- New snap to axis feature for mouse movements
- New "Snap Each to Ground" feature for selections of vertices
- New vertex icon look
- Text Customization improvements (suggestions by Elektrix and Pewex) :
- Color selection uses painter, not RGB sliders
- New position coordinates input for fields
- Texture system improvements :
- Textures sorted by Folder or Workshop package
- Fixed texture saving
- Fixes and tweaks :
- Ability to sort layers (suggested by leaderofthemonkeys)
- Unmodified converted props use default mesh, saving on RAM, saving time and save size.
- Move It! fixes thanks to Quboid, including a saving issue causing objects to show black after reload
- Layer affectation not copied fixed
- 'Paste Into Selection' feature doesn't show up when hovering an object any more
- Fonts characters size can be set between 5 and 150, default remains 50
Beta releases :
- beta 1 : March 24, 2020
- beta 2 : March 31, 2020
1.6.1[edit | edit source]
November 28th, 2019
- Painter for POs, option to enable color variation in the settings panel.
- Huge copy/paste speed increase thanks to Quboid and Leeijo.
- Controls improvements :
- New Rotation and Scale gizmos in the General Tool
- Gizmos visible through ground and objects
- Local space/World space gizmo settings (absolute/relative rotation)
- Keyboard movement speed fine tuning.
- Fix of the Position gizmo accuracy
- Ploppable surfaces mouse customization fix
- New Advanced Edition tools features :
- Reset Orientation
- Flip faces : whether or not to flip faces direction (for use with Mirror functions)
- Normals recalculation : see the Advanced Edition tools page
- Move To Tool improvements:
- Hold S (by default) to enable PO Snapping (equivalent of Prop Snapping for POs)
- Controls detailed in the window
- Confirming placement returns to the previous tool, not always to selection mode.
- Ability to paste objects into others - basically replace selection of objects with the clipboard
- Option to automatically resize converted decals' collision box (configurable in the settings panel)
- Hiding layers also hides the corresponding PO icon (configurable in the settings panel)
- Fixes and tweaks :
- Fix for Black spots on objects (see the new Normals recalculation option in the Advanced Edition tools)
- Update informant issue
- Layer window opens up under the main window
- Saved Objects renamed Exported Objects
- Exported Objects don't reload each time the window is opened anymore
- Exporting objects doesn't round up rotations and positions anymore
- Help buttons
Beta releases :
- beta 1 : November 22, 2019
1.6.1-2[edit | edit source]
November 28th, 2019 - minor fix patch
- Fixes :
- Ploppable asphalts props converted prior to 1.6.1 were set to white
- Normals recalculation error upon copy
Special thanks to Pewex for reporting.
1.6[edit | edit source]
October 2nd, 2019
- Added Undo (Ctrl+Z) and Redo (Ctrl+Y) in Edit mode
- Added the Advanced Edition tools :
- Coordinates fields for Position
- Snap to Ground, Store height manually
- Mirror mesh
- Stretch mesh
- Texture tiling factor
- Text Customization improvements :
- Ability to sort fields (move up/down as layers)
- Rotation of text fields
- Ability to create plain color rectangles
- Added Customization Tool modes : vertices can be rotated, scaled or flattened (right click to open the dropdown menu)
- Added "Confirm Delete" popup (configurable in the settings panel)
- Added "Not PO compatible" popup
- Adaptive Gizmo size based on distance from the object (configurable in the settings panel)
- Improved Font creation :
- Added an automated Kerning data generator for font developers in the Character table
- Added ability to rename styles
- Added Move It compatibility code
- Fixes and Optimization :
- Slight code optimization of Copy/Paste
- Fixed and Optimized UI Rendering
- Fixed the "out of view" issue
- Fixed SpeedSlider compatibility affecting delays and clocks inside the mod
- Added cursors style, effects and UI sound
- Revamped the settings panel UI :
- The mod language can be independently chosen from the game's language
- Added the "Show Developers tools" option (enables Asset editor tools and Kerning generator)
- Translated the settings
- Added Korean (by Kubo2220) and German (by slothu) translations
- Recreated the wiki, now opens in the Steam overlay
Beta releases :
- beta 1
- beta 2 : April 21st, 2019
- beta 3 : April 25, 2019
- beta 4 : August 18, 2019
1.5.5[edit | edit source]
September 22nd, 2018
- Added "Align Heights" to the dropdown menu in selection mode
- Rotation on 3 axis available with the Move To Tool with the arrow keys
1.5.4[edit | edit source]
August 30th, 2018
- Added the Layers system
- Attempt to fix the Detail nature mod bug
- Ability to move entire selections with the Move To Tool
- Using the Move To Tool doesn't make you enter Edit mode anymore
- Changed the order of edition buttons for better workflow
1.5.3[edit | edit source]
July 12th, 2018
- Added the Characters Table in the Text Customization
- Added Russian translation
1.5.2[edit | edit source]
May 20th, 2018
- Fonts support custom Unicode characters
- Bug fix : objects that previously had text no longer disappear (if the save hasn't been overwritten)
- A single Right Click will rotate objects by 45° increments in the Move To Tool
1.5.1[edit | edit source]
May 19th, 2018
- Added marquee selection for multiple POs in selection mode
- Fixed the text color saving bug
- Fixed the zoom in/out bug
- Increased the max text length from 100 to 150
1.5[edit | edit source]
May 6th, 2018
- Added Text Customization
- Ability to add text on any procedural object, including accents, diacritics and symbols
- Fine text field settings : font, size, spacing, color, X and Y stretch scale, bold/italic/normal style
- In-game application of text with direct 3D and texture preview
- Ability to create custom fonts and share them on the workshop
- Added the "Texture UV mode" for objects for objects that handle UV recalculation (cube and square only)
- Stretch mode : no UV recalculation, the texture will stretch as for any object
- Repeat mode : size-based UV recalculation, the texture will repeat itself on the model
- Objects that previously required a custom texture can now take their original texture
- Vertex selection points hidden when moving them
- Reduced brightness of the mouse hover selection highlighting
- "Vertex Customization" tool name changed to "Customization Tool"
- Bug fixes :
- Mouse scrolling zoom through menu selections
- Shift-Scale issue
1.4.5[edit | edit source]
May 1st, 2018
- Fixed the "Too long array" issue
- Fixed texture stretching, now they tile correctly
- Prepared Font stuff for future updates
1.4.4[edit | edit source]
April 28th, 2018
- Exported Objects system improvements :
- Selections of objects can now be exported with the "Export Selection" button, and can be reused anywhere, including in other saves or shared
- Saved Procedural objects/selections can be renamed
- Added Spanish translation
- External textures names fixed
1.4.3[edit | edit source]
April 26th, 2018
- Selection mode improved : the objects are now highlighted when hovering the object button
- Vertices can now me moved with the Left Mouse button
- Added "Show : Always/Day time only/Night time only" parameter in the General Tool
- Ploppable Asphalt converted to Procedural Objects now have the proper color set in the mod settings
- Fixed Ploppable Grass and Cliff vertices positions
1.4.3-2[edit | edit source]
April 26th, 2018 - minor fix patch
- Fixed the Square issue reported by Skibitth
1.4.2[edit | edit source]
April 22nd, 2018
- Default render distance values can now be changed from the settings panel
- Maximum render distance increased to 16,000
- Fully finished the controls infos
- Bug fixes, translation fixes
1.4.1[edit | edit source]
April 19th, 2018
- Major issue fix : now compatible again with Dynamic Resolution
1.4.1-2[edit | edit source]
April 19th, 2018 - minor fix patch
- Fully fixed all subsequent issues
1.4[edit | edit source]
April 18th, 2018
- Group selection : Copy or Delete entire selections of objects in selection mode
- Added French Translation
- Rendering system entirely remade
- Modified object selection system
1.4.0-2[edit | edit source]
April 18th, 2018 - minor fix patch
- Attempt to a major issue fix
1.3.1[edit | edit source]
March 25th, 2018
- Major issue 2018A3 reported by Sparks44 fix attempt.
1.3[edit | edit source]
March 23rd, 2018
- Exported Objects : Save Procedural Objects to externals save files to reuse them or share them later
- Changed the Main Mod Button to a more fancy and moveable one
- Rotate objects by dragging the Right Mouse Button using the Move To Tool
- Added a Total Procedural objects counter in selection mode
1.2.2[edit | edit source]
December 2nd, 2017
- All Key Bindings can now be configured. Open the mod window and click the "Open Key Bindings config file" button to open the config file.
- Code improvements
1.2.2.1[edit | edit source]
February 8th, 2018 - minor fix patch
- Linux issue 2018A1 fixed
1.2.2.2[edit | edit source]
March 2nd, 2018 - minor patch
- The texture selection list is cleaner and sorted alphabetically
- When copying an object, its height is stored and when it's pasted, hold the Right Mouse Button to snap it to the stored height. (changed to the H key since then)
1.2.1[edit | edit source]
November 3rd, 2017
- Texture packs are now possible - shareable through the workshop including with save files
- Fixed the 'click through' issue with the 'Move To' and 'Delete' buttons
- Enhanced the Tab shortcut
- Changed default render distance from 1,500 to 850
- Bug fixes
1.2.1.1[edit | edit source]
November 3rd, 2017 - minor patch
- Texture packs can take names
- Minor GUI improvements
1.2[edit | edit source]
October 21st, 2017
- Tiled textures on native objects (square and cube)
- Green 'Main' button moved to the mod window
- All props/buildings can now be procedural
- Conversion of objects is now made by pressing Shift+P while placing a building normally.
- Added Tab shortcut to switch quickly between Main tool and Vertices edition
- Drag region selection available in-game with the RMB
- The Move To Tool is now based on the mouse cursor position
- Bug fixes
- Changed the 'Hide all UI' shortcut from Ctrl+Alt+P to Ctrl+P+O
- Added the Update Informant
1.2.0-2[edit | edit source]
October 28th, 2017 - minor fix patch
- Tiny modification in the code to try to fix an orphan issue
1.2.0-3[edit | edit source]
October 29th, 2017 - minor fix patch
- Fixed a major issue
1.1[edit | edit source]
August 9th, 2017
- Added Gizmos to the General Tool
- Added Copy/Paste feature, with Ctrl+C and Ctrl+V
- Added mouse-region vertex selection in the Asset editor tool
- Added Keyboard Shortcuts (Delete, Escape)
- Bug fix : Added Ctrl+Alt+P key binding to hide the UI
- Bug fix : Map editor NullReferenceException bug fixed
1.0.2[edit | edit source]
July 31st, 2017
- Added a "Refresh" button for textures reloading
- The main button is now hidden when in Free camera mode
1.0.1[edit | edit source]
July 31st, 2017 - first public release
- Added an "Open Texture Folder" button
- Added the Render Distance slider
- Buildings can now be used as Procedural Objects
1.0[edit | edit source]
July 29th, 2017 - private release
- Initial release