FAQ

From Procedural Objects
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    Warning.png  Warning This page is not up to date with the latest version (1.7.8). New changes have impacted the mod and some information of this page may be outdated.


Find out if your question is already answered by looking at the questions below before contacting and asking for help.
More accurate and detailed information can be found in the documentation pages.


How do I edit the props I placed ?

Unless you use the Move It! mod , you can't. Once a prop has been placed normally it will remain a prop.
To edit your prop with the features of the mod, convert it before you place it down, either by using Shift+P or by clicking the mod button with a prop or a building in hand.
If you use Move It, you can use the "Convert to PO" button of Move It when you make a selection.

Is there a limit to the amount of POs I can place ?

In theory yes, it's 2,147,483,647 POs. But in practise it would take you more than 68 years, placing one PO per second continuously. There seems however to be a limit caused by the game's framework limiting the amount of data that PO can save...

Can I remove the mod safely ?

Yes, it will not break your saves nor will it break your game. The objects you placed will simply not appear. If you overwrite your save file without PO, then any PO placed before that is lost.

Can I convert a tree or a vehicle with PO ?

No, PO only supports props and buildings. Anything else can't be converted. However you can use the Tree and Vehicle props mod that creates a prop version of all vehicles and trees : those can be used in PO !

Procedural ? But that's not procedural ! Why is it called this way?

Before its release, the goal of this mod was not what it is today, it turned out this way but I kept the name !

Can I move POs with Move It ?

Yes you can now move POs with Move It! thanks to the great work of Quboid !

Do the buildings still work when POed ?

No, they loose all their functionality and become graphic elements only. You can use Akruas' blank buildings and hide them inside the POs to compensate.

Some assets disappear when I convert them.

That's normal. Some assets are not compatible with Procedural Objects, meaning they will disappear when placed with PO. Those include:

  • many vanilla assets,
  • all terrain-conforming props and buildings.

Nothing can be done, that's an intrinsic property of some assets.

Where do I add textures ?

Open the mod window, click "Open Texture Folder" and put your textures here. They need to be in .png format ! Then go back in game and click "Refresh".
See more on the Creating an object page.

How do I edit a PO I placed ?

Click on the mod window and then click the "+" symbol of the PO you want to edit. In case you are not sure what PO the "+" symbol corresponds to : hovering it with the mouse will highlight the PO in red.

All Ploppable Asphalts I placed with PO recently disappeared !

That's most likely due to the Detail mod by Ronyx69. For a reason neither of us understand, Detail can make Ploppable Asphalt disappear on load. There is a way to fix it but it can be time-consuming as you may need to do it every time you launch the game (see here)


See also