Planned updates

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This page lists planned or possible updates, fixes and features for future versions.

These lists are not necessarily exhaustive and do not represent any definitive decision unless mentioned otherwise.

You can download the latest beta and discuss the features on the Beta test discord server.

It is recommended that you follow the development news on Twitter for more information.

Notes : For past updates changes, see: Changelog. See also: Known Issues
(Current version: 1.7.8)

1.7.9

ETA: unknown

  • New "Space equally" action in Selection mode (?)
  • Exported Objects UI improvements :
    • Search bar for the exports list (suggested by Nucity)
    • Window resizeable
  • Minor Text Customization improvements :
    • Size and spacing parameters now also have a text field
    • Opacity supported for text fields
  • Italian translation by raistlin46
  • Fixes :
    • Fixed the Update informant window staying locked and preventing access to the mod upon loading
    • Fixed the "Reset orientation" button when focusing on rotation value text fields (thanks to Akruas)
    • Fixed vertex selection being really slow while holding Ctrl (thanks to Akruas) (?)
    • Fixed vertex selection selecting vertices from behind the camera (thanks to Akruas)
    • Texture tiling settings UI fix (thanks to Akruas)

1.8

ETA: unknown (formerly planned for July 31, 2022)

  • General Tool and Selection mode merge (WIP) :
    • 3D axis gizmos can be used on groups and selections of POs
    • "Edit" button opens only Customization Tool
  • Shader and Material options
    • Support for custom alpha (and therefore PNG transparency?), color, normal, illumination, specular maps
    • Shader can be selected, shader parameters can be customized
    • Associated parameters now customizable : decal size, illumination levels, etc.
    • Fix for Additive Shader assets
  • New Bend tool in the "more..." dropdown of selection mode : bend PO(s) along a moveable curve
  • UI scale in settings
  • Creation of built-in comprehensive Animation module (or 1.9 ?)
  • (unsure) Selection of POs based just on where your mouse hovers instead of having + buttons everywhere (with the existing highlight upon hover, +additional information)

Bulk ideas

Those features may spread across multiple updates.

  • Move It compatibility enhancements (thanks to Quboid)
    • Use of the new MoveItIntegration for better support
    • Move It import/export supports Procedural Objects
  • Submeshes automatic conversion
  • Undo delete
  • Independent backup saving in order to be able to revert all POs to the previous session
  • Ability to dump an asset's texture from PO

The following ideas are considered necessary features but may not be implemented because of time and features priorities.

  • UI system revamp from Unity GUI to Colossal UI