Changelog/zh

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翻译中 translating[edit | edit source]

本页列出 Procedural Objects 全部历史版本 及它们带来的变化。

注 :了解更多:更新计划

1.7.2[edit | edit source]

March 14th, 2021 - 最新稳定版,最新源代码更新

  • Selection mode improvements :
    • UI revamp and optimization
    • New selection filters :
      • Props, Surfaces, Decals, Buildings, PO Groups
      • New picker icon and filter
    • More features grouped under a new "More..." dropdown menu in selection mode for selections of objects :
      • Align heights
      • Align rotations
      • Align between two objects
      • Equal slope (oriented or not) (suggested by Krimssone)
      • Snap to ground
      • Set render distances
      • Replace by copy (former Paste Into option, which has been removed)
      • Color gradient
    • "+" selection symbols hidden when below the dropdown menus of selection mode
  • New "Align Vertices" action in Customization Tool
  • Usability enhancements :
    • Esc key usable in PO to leave Edit mode, leave a group, cancel Move To, or deselect objects (thanks to krzychu124)
    • Fixed mouse scrolling through PO interface
    • Texture selection window improvements : changed UI, thumbnails brightness corrected
    • New "No PO on map" message to guide new users
  • Exported Objects system improvements (suggested by citywokcitywall) :
    • Reload time optimization
    • New 'Fixed' type of export for static imports across saves
  • Fixes and tweaks :
    • General Tool buttons (Local/world space, Move to...) out of the way of the axis gizmos
    • More increments for the Global multiplier render option (suggested by citywokcitywall)
    • Axis gizmos clickable through UI elements fixed (suggested by Krimssone)
    • "+" selection symbols render now limited to ~1200 meters to improve performance
    • Lag when selecting lots of POs at a time optimization
    • Faster render distance checking (FPS improvements expected)
    • Faster position calculation for PO selections in Move To Tool
    • Added a slider and a "set to max" button in color rectangles interface for Width and Height in Text Customization
    • Fonts sorted alphabetically
    • Fixed potential memory leaks with the UI painter
  • Localizations improvements :
    • Ability to create Localization extensions to translate modules
    • Localizations can be marked as "wiki completed" to link directly to the translated wiki pages instead of English

Beta releases :

  • beta 1 : February 22, 2021
  • beta 2 : March 9, 2021

1.7.1[edit | edit source]

February 3rd, 2021

  • New Line Copy tool with General Tool gizmos.
    • When using the position gizmo, hold Ctrl to enable copy, select the spacing, then press Shift to use the Line copy tool. Use arrow keys and PageUp/PageDown to change rotation. Release the click to confirm placement.
  • New Render Options window
    • New customizable Dynamic render distance calculation, based on the object size, enabled by default, but not all past render distances are recalculated upon update
    • Ability to lock render distance on an object to prevent unwanted recalculation
    • Global render distance multiplier that applies to all objects without actually changing their render dist. values.
  • Text Customization improvements :
    • Larger texture, ability to resize the window
    • Better text fields interface
    • Scrollable font selector (suggested by Pewex)
    • Fixed memory leaks causing excessive RAM usage
  • Fixes :
    • Optimized vertex loading time (long wait time when "Edit" is pressed)
    • Keyboard movements now respect the set Local/World space setting
    • Ploppable Surfaces mouse overlay and bounds fix
    • Position/Rotation input fields fix
    • Group copy not keeping groupings fixed
    • Group delete not deleting objects properly fixed
    • Deleting the root object of a group not resetting a new root fixed

Beta releases :

  • beta 1 : January 29, 2021

1.7[edit | edit source]

2021.01.19 - 最近一次大更新

  • 新的 PO 模块系统,允许创建“自定义模块”并拓展 PO 功能。
  • PO 编组
  • 渲染改善 & 缩略图/高清截图问题修复(感谢 @krzychu124)
  • 新的自定义工具操作:使选中区域贴合地形使选中区域贴合(地形,路网,建筑)
  • “位置输入框”从 高级编辑工具 移至 常规工具,新的“旋转输入框”。
  • 修复和调整:
    • 缩略图/高清截图问题修复
    • “替换选中区域”变成一个按钮,默认关闭
    • 修复 移动工具 点击问题。
    • “自定义文本”中取代滑动条的更多精确控制输入框。

Beta 发布 :

  • beta 1 : 2021.01.19

1.6.3[edit | edit source]

May 19th, 2020

  • Controls improvements :
    • Distance, Stretch factor and Angle keyboard typing
      • in General Tool when clicking any gizmo, type in the value and press Enter.
      • in Customization Tool when moving, rotating or scaling vertices.
      • Units can be changed in the Settings panel (default: meters and degrees. Available units: Meters, Feet, Yards/Degrees, Radians.)
    • Snap to the previous gizmo movement distance when holding Ctrl to copy in General Tool (suggested by Intense)
  • UI revamp :
    • New Day/Night mode for UI (day by default - the UI appears brighter and clearer)
    • Controls can be expanded/collapsed in Edit mode
    • General Tool UI revamp
    • Customization Tool UI revamp :
      • Right-click menu moved to the main window
      • More Global and Selection Actions (recenter model origin, merge vertices, snap selection/each vertex to ground...)
      • New cursors styles.
  • Text Customization and font making enhancements :
    • New Font Management window, with the ability to refresh a font inside the game and to store fonts locally.
    • Ability to lock text fields like color rectangles
  • Texture Management now includes the ability to group the local textures used on the map into a common folder, to make them ready for upload.
  • Chinese translation by SteinsGateSG, Korean translation completion by TwotoolusFLY
  • Fixes and tweaks :
    • PO square Texture UV fix
    • All local PO files centralized to a new folder : C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\ProceduralObjects
    • Edit mode opens on General Tool instead of Customization Tool (suggested by Geze)
    • Move To Tool rotation works with world space, not local.
    • Holding H in the Move To Tool doesn't use terrain ray cast but planar ray cast instead.
    • Fixed Asset recognition for texture selection
    • Layers window eye icon colorized for better workflow.
    • Advanced Edition tools available in both Customization and General Tools
    • Lowered default render distance for prop-converted and building-converted objects to 1.4 km and 2.0 km respectively.

Beta releases :

  • beta 1 : April 18, 2020
  • beta 2 : April 23, 2020
  • beta 3 : May 6, 2020

1.6.2[edit | edit source]

April 14th, 2020

  • Selection mode improvements :
    • UI clean-up
    • Textures-related content moved to an independent window
    • Added 'Statistics' window
  • PO now available in the map editor
  • Use Ctrl while moving an object with the General Tool position gizmo to duplicate an object
  • Customization Tool improvements :
    • New snap to axis feature for mouse movements
    • New "Snap Each to Ground" feature for selections of vertices
    • New vertex icon look
  • Text Customization improvements (suggestions by Elektrix and Pewex) :
    • Color selection uses painter, not RGB sliders
    • New position coordinates input for fields
  • Texture system improvements :
    • Textures sorted by Folder or Workshop package
    • Fixed texture saving
  • Fixes and tweaks :
    • Ability to sort layers (suggested by leaderofthemonkeys)
    • Unmodified converted props use default mesh, saving on RAM, saving time and save size.
    • Move It! fixes thanks to Quboid, including a saving issue causing objects to show black after reload
    • Layer affectation not copied fixed
    • 'Paste Into Selection' feature doesn't show up when hovering an object any more
    • Fonts characters size can be set between 5 and 150, default remains 50

Beta releases :

  • beta 1 : March 24, 2020
  • beta 2 : March 31, 2020

1.6.1[edit | edit source]

November 28th, 2019

  • Painter for POs, option to enable color variation in the settings panel.
  • Huge copy/paste speed increase thanks to Quboid and Leeijo.
  • Controls improvements :
    • New Rotation and Scale gizmos in the General Tool
    • Gizmos visible through ground and objects
    • Local space/World space gizmo settings (absolute/relative rotation)
    • Keyboard movement speed fine tuning.
    • Fix of the Position gizmo accuracy
    • Ploppable surfaces mouse customization fix
  • New Advanced Edition tools features :
    • Reset Orientation
    • Flip faces : whether or not to flip faces direction (for use with Mirror functions)
    • Normals recalculation : see the Advanced Edition tools page
  • Move To Tool improvements:
    • Hold S (by default) to enable PO Snapping (equivalent of Prop Snapping for POs)
    • Controls detailed in the window
    • Confirming placement returns to the previous tool, not always to selection mode.
  • Ability to paste objects into others - basically replace selection of objects with the clipboard
  • Option to automatically resize converted decals' collision box (configurable in the settings panel)
  • Hiding layers also hides the corresponding PO icon (configurable in the settings panel)
  • Fixes and tweaks :
    • Fix for Black spots on objects (see the new Normals recalculation option in the Advanced Edition tools)
    • Update informant issue
    • Layer window opens up under the main window
    • Saved Objects renamed Exported Objects
    • Exported Objects don't reload each time the window is opened anymore
    • Exporting objects doesn't round up rotations and positions anymore
  • Help buttons

Beta releases :

  • beta 1 : November 22, 2019

1.6.1-2[edit | edit source]

November 28th, 2019 - minor fix patch

  • Fixes :
    • Ploppable asphalts props converted prior to 1.6.1 were set to white
    • Normals recalculation error upon copy

Special thanks to Pewex for reporting.

1.6[edit | edit source]

October 2nd, 2019

  • Added Undo (Ctrl+Z) and Redo (Ctrl+Y) in Edit mode
  • Added the Advanced Edition tools :
    • Coordinates fields for Position
    • Snap to Ground, Store height manually
    • Mirror mesh
    • Stretch mesh
    • Texture tiling factor
  • Text Customization improvements :
    • Ability to sort fields (move up/down as layers)
    • Rotation of text fields
    • Ability to create plain color rectangles
  • Added Customization Tool modes : vertices can be rotated, scaled or flattened (right click to open the dropdown menu)
  • Added "Confirm Delete" popup (configurable in the settings panel)
  • Added "Not PO compatible" popup
  • Adaptive Gizmo size based on distance from the object (configurable in the settings panel)
  • Improved Font creation :
    • Added an automated Kerning data generator for font developers in the Character table
    • Added ability to rename styles
  • Added Move It compatibility code
  • Fixes and Optimization :
    • Slight code optimization of Copy/Paste
    • Fixed and Optimized UI Rendering
    • Fixed the "out of view" issue
    • Fixed SpeedSlider compatibility affecting delays and clocks inside the mod
  • Added cursors style, effects and UI sound
  • Revamped the settings panel UI :
    • The mod language can be independently chosen from the game's language
    • Added the "Show Developers tools" option (enables Asset editor tools and Kerning generator)
    • Translated the settings
  • Added Korean (by Kubo2220) and German (by slothu) translations
  • Recreated the wiki, now opens in the Steam overlay

Beta releases :

  • beta 1
  • beta 2 : April 21st, 2019
  • beta 3 : April 25, 2019
  • beta 4 : August 18, 2019

1.5.5[edit | edit source]

September 22nd, 2018

  • Added "Align Heights" to the dropdown menu in selection mode
  • Rotation on 3 axis available with the Move To Tool with the arrow keys

1.5.4[edit | edit source]

August 30th, 2018

  • Added the Layers system
  • Attempt to fix the Detail nature mod bug
  • Ability to move entire selections with the Move To Tool
  • Using the Move To Tool doesn't make you enter Edit mode anymore
  • Changed the order of edition buttons for better workflow

1.5.3[edit | edit source]

July 12th, 2018

1.5.2[edit | edit source]

May 20th, 2018

  • Fonts support custom Unicode characters
  • Bug fix : objects that previously had text no longer disappear (if the save hasn't been overwritten)
  • A single Right Click will rotate objects by 45° increments in the Move To Tool

1.5.1[edit | edit source]

May 19th, 2018

  • Added marquee selection for multiple POs in selection mode
  • Fixed the text color saving bug
  • Fixed the zoom in/out bug
  • Increased the max text length from 100 to 150

1.5[edit | edit source]

May 6th, 2018

  • Added Text Customization
    • Ability to add text on any procedural object, including accents, diacritics and symbols
    • Fine text field settings : font, size, spacing, color, X and Y stretch scale, bold/italic/normal style
    • In-game application of text with direct 3D and texture preview
    • Ability to create custom fonts and share them on the workshop
  • Added the "Texture UV mode" for objects for objects that handle UV recalculation (cube and square only)
    • Stretch mode : no UV recalculation, the texture will stretch as for any object
    • Repeat mode : size-based UV recalculation, the texture will repeat itself on the model
  • Objects that previously required a custom texture can now take their original texture
  • Vertex selection points hidden when moving them
  • Reduced brightness of the mouse hover selection highlighting
  • "Vertex Customization" tool name changed to "Customization Tool"
  • Bug fixes :
    • Mouse scrolling zoom through menu selections
    • Shift-Scale issue

1.4.5[edit | edit source]

May 1st, 2018

  • Fixed the "Too long array" issue
  • Fixed texture stretching, now they tile correctly
  • Prepared Font stuff for future updates

1.4.4[edit | edit source]

April 28th, 2018

  • Exported Objects system improvements :
    • Selections of objects can now be exported with the "Export Selection" button, and can be reused anywhere, including in other saves or shared
    • Saved Procedural objects/selections can be renamed
  • Added Spanish translation
  • External textures names fixed

1.4.3[edit | edit source]

April 26th, 2018

  • Selection mode improved : the objects are now highlighted when hovering the object button
  • Vertices can now me moved with the Left Mouse button
  • Added "Show : Always/Day time only/Night time only" parameter in the General Tool
  • Ploppable Asphalt converted to Procedural Objects now have the proper color set in the mod settings
  • Fixed Ploppable Grass and Cliff vertices positions

1.4.3-2[edit | edit source]

April 26th, 2018 - minor fix patch

  • Fixed the Square issue reported by Skibitth

1.4.2[edit | edit source]

April 22nd, 2018

  • Default render distance values can now be changed from the settings panel
  • Maximum render distance increased to 16,000
  • Fully finished the controls infos
  • Bug fixes, translation fixes

1.4.1[edit | edit source]

April 19th, 2018

  • Major issue fix : now compatible again with Dynamic Resolution

1.4.1-2[edit | edit source]

April 19th, 2018 - minor fix patch

  • Fully fixed all subsequent issues

1.4[edit | edit source]

April 18th, 2018

  • Group selection : Copy or Delete entire selections of objects in selection mode
  • Added French Translation
  • Rendering system entirely remade
  • Modified object selection system

1.4.0-2[edit | edit source]

April 18th, 2018 - minor fix patch

  • Attempt to a major issue fix

1.3.1[edit | edit source]

March 25th, 2018

  • Major issue 2018A3 reported by Sparks44 fix attempt.

1.3[edit | edit source]

March 23rd, 2018

  • Exported Objects : Save Procedural Objects to externals save files to reuse them or share them later
  • Changed the Main Mod Button to a more fancy and moveable one
  • Rotate objects by dragging the Right Mouse Button using the Move To Tool
  • Added a Total Procedural objects counter in selection mode

1.2.2[edit | edit source]

December 2nd, 2017

1.2.2.1[edit | edit source]

February 8th, 2018 - minor fix patch

  • Linux issue 2018A1 fixed

1.2.2.2[edit | edit source]

March 2nd, 2018 - minor patch

  • The texture selection list is cleaner and sorted alphabetically
  • When copying an object, its height is stored and when it's pasted, hold the Right Mouse Button to snap it to the stored height. (changed to the H key since then)

1.2.1[edit | edit source]

November 3rd, 2017

  • Texture packs are now possible - shareable through the workshop including with save files
  • Fixed the 'click through' issue with the 'Move To' and 'Delete' buttons
  • Enhanced the Tab shortcut
  • Changed default render distance from 1,500 to 850
  • Bug fixes

1.2.1.1[edit | edit source]

November 3rd, 2017 - minor patch

  • Texture packs can take names
  • Minor GUI improvements

1.2[edit | edit source]

October 21st, 2017

  • Tiled textures on native objects (square and cube)
  • Green 'Main' button moved to the mod window
  • All props/buildings can now be procedural
  • Conversion of objects is now made by pressing Shift+P while placing a building normally.
  • Added Tab shortcut to switch quickly between Main tool and Vertices edition
  • Drag region selection available in-game with the RMB
  • The Move To Tool is now based on the mouse cursor position
  • Bug fixes
  • Changed the 'Hide all UI' shortcut from Ctrl+Alt+P to Ctrl+P+O
  • Added the Update Informant

1.2.0-2[edit | edit source]

October 28th, 2017 - minor fix patch

  • Tiny modification in the code to try to fix an orphan issue

1.2.0-3[edit | edit source]

October 29th, 2017 - minor fix patch

  • Fixed a major issue

1.1[edit | edit source]

August 9th, 2017

  • Added Gizmos to the General Tool
  • Added Copy/Paste feature, with Ctrl+C and Ctrl+V
  • Added mouse-region vertex selection in the Asset editor tool
  • Added Keyboard Shortcuts (Delete, Escape)
  • Bug fix : Added Ctrl+Alt+P key binding to hide the UI
  • Bug fix : Map editor NullReferenceException bug fixed

1.0.2[edit | edit source]

July 31st, 2017

  • Added a "Refresh" button for textures reloading
  • The main button is now hidden when in Free camera mode

1.0.1[edit | edit source]

July 31st, 2017 - first public release

  • Added an "Open Texture Folder" button
  • Added the Render Distance slider
  • Buildings can now be used as Procedural Objects

1.0[edit | edit source]

July 29th, 2017 - private release

  • Initial release